![]() ![]() ![]() Primitive sphere objects in Forge that were moved because of the Season 3 update have been restored to their original location.When editing a Node Graph in Forge that has multiple scripts starting with event nodes, players can now connect a single node to multiple execution nodes which are connected to different scripts.Players can now consistently load older versions of their Forge maps.Other resolved issues in this patch include: In the future, you'll see this entity limit replaced with actual budget checks against the limits that causes the failure to load bug.Because we have relaxed the budget checks, maps with many scripts + art content can still experience "Dedicated Server Failed to Load" errors that were present during the Winter Update.With this hotfix, we're choosing to let advanced scripters push the tool, even if it means they'll hit that frustrating Winter Update bug more frequently. This budget check was a stopgap for Season 3 until we could add additional Node Graph budgeting elements in a future update.Maps should be able to comfortably hold scripts with up to 512 nodes before running into the duplication limit or the "Dedicated Server Failed to Load" bug.Most players should now be able to add nodes and connections to any map that was functioning during the Winter Update.What's changing: This hotfix raises the Nodegraph Entity limit from 800 to 2048.Based on our own investigation and support tickets, this resulted in a functional global budget of about 200-250 nodes per map after the Season 3 update, which is a pretty low ceiling.If your map has too many "nodegraph entities" (nodes + connections + properties), this check will prevent you from adding nodes, duplicating nodes, or adding more connections.What happened: Season 3 added a budget check whenever a player added nodegraph content in order to reduce the incidence of "Dedicated Server Failed to Load" errors.Read the Developer Notes below for additional information on this issue and the fix: Today's update resolves a high-impact issue that incorrectly limited the number of Script Brains that can be placed on a map. ![]()
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